POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED
Added sun and ambient lighting controls to [ENVIRONMENT] category of enbseries.ini config file. Added some environment lighting controls and ambient occlusion. v0.291: Increased dithering amount for sky gradient, because previous reported was not enough. Added SDK with example for using ENBSeries with script extenders. v0.289: Added time of the day separation, but interiors are forced to have day time temporary. Added ENightDayFactor and EInteriorFactor parameters to external shaders. Added sky, sun, moon, clouds parameters to enbseries.ini. Weather system is still not active, but parameters declared in configuration file. v0.288: Added enbbloom.fx and enblens.fx shaders as examples for preset makers, bloom is drawed after depth of field and lens after bloom. Added parameters and lens texture to enbeffect.fx shader. Added RenderTargetRGB32F temporary render target to depth of field and post process shader for optimization purposes. Changed render targets format of enbeffectpostpass.fx to 32 bit with 10 bits per color channel and 2 bits for alpha, performance is more important than quality difference which nobody can see when using 64 bit format. Added dithering. Added tempInfo2 parameter to external shaders. Fixed mistakes in my comments for shader files. v0.287: Added depth of field shader with example code for bokeh dof, computation of focusing distance without first person models and aperture. Added aperture texture to enbeffect.fx shader as result of depth of field processing. Added depth of field parameters to enbseries.ini. v0.286: Added support of temporary render targets for enbeffectpostpass.fx shader file and new textures for it, temporary targets have predefined formats and full screen size. Added enbadaptation.fx external shader for eye adaptation effect. Added adaptation parameters to enbseries.ini config file. Changed format of main enbeffectpostpass.fx render targets to 16 bit per channel format to hide color banding completely. Fixed all reported bugs. v0.285: Added support of external enbeffectpostpass.fx shader, which is replacement of effect.txt shader. Sample file is included, but file format may change after discussion with modders, so it's just preview. Fixed reported bugs of previous version. Added parameter to toggle post pass shader. v0.284: First release of graphic mod as beta test. ENBoost part of it is included and recommended for performance reasons instead of version 0.283. Added support of external enbeffect.fx shader and some parameters in enbseries.ini. This version do not have any changes to visuals by default and require editing of shader (except color correction parameters). I just need to get statistics if everything works properly and if new file standart is good enough for custom shaders. v0.283: Added draw calls statistics to profiler. Added UsePatchSpeedhackWithoutGraphics parameter to enblocal.ini to disable graphic modification code for maximal performance. v0.282: Did workaround for Steam GameOverlayRenderer64.dll library which hooks in to game even when Steam overlay disabled which crashes with the ENBoost. Added memory control feature to avoid lod issues for users with not enough physical vram size and for future mods, modify enblocal.ini [MEMORY] category based on information reported by VRamSizeTest dx11 tool (do not set value bigger than reported by it). Added ApplyStabilityPatch parameter which toggles off bugfixes, but keep vram adjust feature. Added fix for the bug with ENBoost startup message or editor visible on character face, it also should improve game stability (active only when ApplyStabilityPatch=true is set). v0.281: This build named ENBoost because of similar functionality to Skyrim and Fallout 3 ENBoost. Added memory control feature to avoid lod issues for users with not enough physical vram size and for future mods, modify enblocal.ini [MEMORY] category based on information reported by VRamSizeTest dx11 tool (do not set value bigger than reported by it). Added ApplyStabilityPatch parameter which toggles off bugfixes, but keep vram adjust feature. v0.280: First release for Fallout 4, patch may fix some game specific issues. I can't test it myself, because not suffering from bugs yet, so any reports please post on the forum of ENBSeries. Added DisableFakeLights to enblocal.ini to remove unrealistic back lighting for characters. download
ENBSeries v0.307 for Fallout 4
The Commonwealth in Fallout 4 is a gorgeous, albeit deadly place. If you’re playing on PC, you’ll want the game to look as good as it can without dropping below 30 FPS. In case you haven’t heard what the game’s minimum and recommended specs are, take a look:
Oct 26, 2017. Fallout 4 is a vast and immersive experience, but in a world where literally years of in-game time can fly by, one crucial element of reality remains absent: the four seasons. Hey, looking for a performance friendly enb for Fallout 4, that still looks okay and makes improvements. I dont need to play on 60fps, 30 are okay. I cant rly find one that does it for me but maybe you got some. Specs are (if requiered): i5 8600k. Asus Rog z-370F. While the Xbox One version of Fallout 4 will never receive the advanced ENB lighting overhaul mods that the PC version can handle, Natural & Atmospheric Commonwealth (NAC) is the next best thing. The second in a series of videos looking at the many ENB mods available for Skyrim. In this video look at another popular ENB mod, 'Project ENB', and compare it to the ENB mod covered last time, Sharpshooters.
Minimum
Windows 7/8/10 (64-bit OS required)
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
8GB RAM
30GB free HDD space
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Recommended
Windows 7/8/10 (64-bit OS required)
Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
8GB RAM
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30GB free HDD space
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
As NVIDIA have detailed in their notes on the game’s settings, you can configure the graphics options extensively. Here are the most important settings grouped into those you can turn down (or turn off) to save frames, or those you should best leave on to keep that high fidelity standard.
Best Performance Enb Fallout 4 Download
Features to turn down or turn off
Actor fade: This feature determines how far away NPCs disappear or “fade” into the distance. Even the lower settings are still believably far, and the higher settings can have significant impact on FPS, so keeping this one lower is a no brainer.
Depth of field: This feature blurs everything except the camera’s subject (see how the fence above?) This is partly a personal preference, but NVIDIA does say this feature is “far from essential.” Bokeh vs. Standard vary on how wide an area of screen space they effect, but other than that, it’s up to you.
Rain occlusion: This setting ensures that rain won’t be rendered around your character if you’re under something like a highway or building overhang. Because player movement is taken into account, this can cost you several FPS during rain storms. Since it doesn’t break the fourth wall in any way, it’s best to leave it off if you’re going for better performance.
Screen spacereflections: These are usually found on nearby bodies of water. If you’re in a very wet area, this setting could cost you 10+ FPS. Since it doesn’t control all reflections, its best to leave this one off.
Object detailfade: While this setting has little impact on FPS, it also mostly works on distant objects, and barely improves fidelity. Because of that, it’s better to simply leave it off.
Fallout 4 Good Enbs
Lighting quality: This affects most skybox and environmental lighting in the game, and has a big impact on what’s on your screen. While there are improvements with the high and ultra settings, they are mostly subtle at 1080p resolution. If you need more FPS, you can leave this at medium and still get solid lighting effects.
Keep these features turned on
Ambient occlusion
Keeping this on has a roughly 5-10 FPS difference, but it can have a significant subtle effect on image quality throughout your experience. Since this is one of the distinguishing features between current-gen and last-gen hardware, you may want to keep this on.
Anisotropic Filtering: You should keep this as high as possible, since it can greatly improve image quality. There’s roughly a 5 FPS difference between the highest setting (16x) and having none at all, so this is worth keeping on.
Anti-aliasing: This feature can help smooth out jagged edges for all objects and NPCs in the game, along with jagged light glimmers. Turning this down from the max TAA to “off” does little to improve FPS. Jaggies can really stand out at any point in gameplay, so keeping this on will maintain high image quality.
Decal quantity: This setting adjusts how many things like bullet holes, blood splatter, and scorch marks can be seen on any given surface (including characters). Because these play a significant role in how the game looks, it’s better to keep on. The high setting offers the best balance, and the FPS hit is small. Besides, what would Fallout be without all that blood spatter on the corpses you’re looting?
God Rays: These are the rays of light you see whenever emerging outside or into a bright area. These were featured prominently from the first few moments of the game’s initial footage. This setting can add illumination and shadow volume to outdoor scenes, and is responsible for giving a lot of environments their character. Despite having an almost 40-FPS difference between no God Rays and the ultra setting, you should try to keep this one as high as your rig can handle.
Shadow Quality and Shadow Distance: This adjusts the length and fidelity of shadows throughout the game. Just like lighting, shadows are important to environments’ authenticity and character, so despite the big toll this may take on your PC, it would be better to keep this as high as you can.
Texture quality: There’s almost no difference, in both FPS and fidelity, between the medium and ultra settings for this. So keep this as high as you can and enjoy the great textures.
Lens flare: If you’ve seen one of JJ Abrams’ movies, you know what this is. The setting adds halos and highlights when the player looks into bright light. It’s a nice way to show off the Creation Engine’s advanced lighting techniques, and costs so little on FPS that you might as well leave it on.
![]() How To Use Enb Fallout 4
As you delve deeper into the wasteland, make sure to check out some of our other guides, like our tips for making the most of the combat system or how to create your character. Happy scavenging!
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